Explore Engine & KingsCon

EE Updates I’ve been a bit slack lately with the blog, but here’s an update of what’s being done at the moment. Windows Runtime now loads projects Improved many aspects of scripting. I’ve been focusing on the scripting system lately. Making examples and Demos, these are not only useful for demonstrating the engine, but also […]

Explore Engine Source

Explore Engine is now Open Source. This just means that you can look at my changes and suggest your own 🙂 Possibly download the source and compile it yourself. If you’re following closely you could also see just what I’ve changed on the day-to-day. ExploreCode ExploreCode is the new Code Editor built specifically for integration […]

Terrain Generator Upgrades. And Networking Integration.

Terrains are nicer to work with now. I’ve removed generator layers in favour of biomes. Biomes are basically a different set of generator rules that are blended with other rules to create more varied terrain. Allowing the separation of grassy hills and deserts for instance. The generator no longer generates per chunk, but now generates […]